![]() It seemed daunting at first, as there are a lot of what *look* like fiddly little rules. We are a family of board gamers, and this is easily the best in our collection. The original the tried and true strategies of the original are not more as powerful as they once were, and other interesting new strategies are waiting for you to find Safety Warning It offers a totally different story arc and experience from the previous one. BRASS: Birmingham is a finely brewed sequel to one of the most industrial and economical games in history. INCREASE THE SIZE OF THE COAL AND IRON MARKET - The price for coal and iron can be up to 8 pounds per cube, but not uncommon. CERAMIC - These Birmingham giant people offer a large VP but need to be planned at a great cost. Each level of manufacturing provides a unique reward rather than simply escalating with a VP, and is a path for versatility (but may be more difficult). MANUFACTURER - It functions like cotton, but features eight levels. Birmingham has three industry types: Breweries - Produces valuable beer barrels needed to sell goods. As an early selling incentive the first player to sell to the trader will receive a free beer. In order to sell cotton, ceramic, or manufactured products to these traders you need to burn beer and "oil the wheels of the industry." For example, a level 1 cotton mill will need to hold one beer. These traders are looking for a specific type of good stuff for each game. Now you need to sell the product through the traders at the end of the board. New "sold" system Brewing has become a basic part of Birmingham culture. Iron, coal, and cotton are available in three industries in both original brass and brass: Birmingham. This gives players the opportunity to gain a more valuable canal than their first generation, creating interesting strategies in industry placement. Each inverted industry tile provides 0 or 2 VP in many industries instead of giving a static 1 VP to all connected canals and rails. Birmingham features a dynamic scoring canal/rail. VP counts at the end of each half for the canal, rails and established (inverted) industrial tiles. To win the game, you will earn the most VP. ![]() ) The game is played in half of the two - the Canal Age (1770-1830) and the Rail Age (1830-1870). (This action replaces the original brass double action build. 6) Scout - Ditch 3 cards and take out the wild location and wild industrial cards. 5) Loan - borrowing 30 lb loan to reduce income BRASS: Birmingham also features the new sixth action. 4) Sale - Cotton, production and pottery. 3) Development - Enhance the VP value in the industry. 2) Network - Add rail/canal links to expand the network. Each round, players alternate according to the turn order track and receive two actions to perform one of the following actions (found in the original game): 1) Building - Pay the resources needed and place industry tiles. As with the predecessor, the industry and network must be developed, built, and established to leverage low or high market demand. Birmingham tells the story of entrepreneurs competing in Birmingham during the industrial revolution between 1770-1870. BRASS: Birmingham is an economic strategy game followed by Martin Wallace 2007 masterpiece, Brass.
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